As you know, we are currently at a very advanced stage of the development of Warhammer Age of Sigmar: Tempestfall. All of the zones, enemies, quests, items, spells and major mechanics are ticking like a Swiss watch, but… although the game is about 99% done, we concluded that we could still make it even better.
We’ve decided to implement a handful of quality of life changes and reconsider certain elements of the combat system, especially blocking. Our main goal is to make fighting Nighthaunt forces as fun as possible, whether preferring stationary or mobile playstyle. We hope you will enjoy our new weapon contact-based blocking system!
Among other unlisted improvements, players can also expect a deeper character progression system, with additional rewards for exploration.
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